Snack Smart
SMARK
CHALLENGE
Design a visualization application experience that makes home-searching and price determination learned and comprehensive for potential home buyers in King County, Washington.
CHALLENGE
OUTCOME
How can we make healthy snacks more accessible to college students through vending machines in the University of Washington?
Smark, an integrated experience consisting of a intelligent vending machine and a mobile app that makes healthier snacks more available to college students.
Process
Secondary Research
We studied vending machine issues and trend information from academic papers and journalsContextual Inquires
Doing contextual Inquires helps understand how people currently use vending machinesQualitative Survey
We conducted online survey to find out people’s daily vending machine experienceSketches
Early sketches of the app UIAffinity Diagram
We used affinity diagrams to help us decide the key tasks.We defined 6 core tasks
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Choose healthier snacks in machine
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Receive personal curation of snacks
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Experience streamlined payment method
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Locate vending machines
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Access nutritional information of snack
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Conduct Snack-search
Prototype
Together, we created the paper prototype of the vending machine interface and the mobile app prototypeChange Example
We made changes to our design based on user feedback. For example, we initially used 1 for navigation button, but it turned out 2 was easier to understand.App flow
I made the information architecture in Illustrator.Logo Design
I created several versions of the logoNext Steps
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Development of app experience with real data and complete navigation
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Usability studies of working app prototype and iterations of design
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Cost analysis and feasibility studies of touchscreen enhancements to vending machine
Pecha Kucha Style Reflection
Taoxi Li, Paul Fontana, Jihoon Suh
University of Washington
Sept. - Dec. 2016